Skill

Skill

Your Skill Ability - A special knack or talent

Silly is the skill you reach for when everything else has failed. When things are at their lowest and the situation has turned strange or dangerous, silly steps in. No one is above being silly, and no one is immune to it. It’s often a last resort, used when logic, strength, and dignity have all run out.

Silly cuts tension, diffuses impossible moments, and interrupts outcomes that were headed somewhere very bad. At the right time, it can break a stare-down, derail violence, or remind everyone involved that reality is flexible. In Wizard City, being silly isn't a weakness. It’s survival.

Silly

Intimidation is the skill of making someone reconsider without saying a word. It lives in a cold stare held too long, or a grin that arrives at exactly the wrong moment. Used correctly, it reads as calm confidence. Used poorly, it reads as unhinged. The line between the two is thin and entirely intentional. This skill is a flex of will more than strength. Intimidation doesn’t threaten, it implies. It lets the other person imagine the consequences on their own, which is usually worse. In Wizard City, a well-timed look can end a fight before it starts, or start one no one else was ready for.

Intimidation

Rhythm is the skill of moving to the beat of your own drum. It’s about tempo, timing, and knowing exactly when to act without stopping to think about why. Practitioners rely on instinct, muscle memory, and a deep internal sense of pacing that can’t be taught, only tuned. Execution comes from intuition paired with an almost obsessive attention to detail. A step too early or too late can ruin everything. In Wizard City, Rhythm turns chaos into flow, letting actions land cleanly, sequences line up, and moments hit with purpose. When the Rhythm is right, it feels effortless. When it’s off, everyone notices.

Rhythm

Persuasion

Persuasion is the skill of getting what you want without anyone feeling forced. It lives in the gift of gab, a steady voice, or eyes that make people lean in instead of pulling away. Whatever the source, it works because people believe you, or at least believe in the version of themselves you’re offering.

In Wizard City, Persuasion doesn’t demand obedience, it invites cooperation. A well-chosen word or perfectly timed smile can open doors, shift loyalties, and make impossible requests feel reasonable. When Persuasion is done right, people don’t feel manipulated. They feel like it was their idea all along.

Flexing

Flexing is the inner and outer strength made obvious. It’s the clean snap of a muscle under control, the casual display of power that says you’re on top of the world and it doesn’t hurt. It’s lifting, breaking, holding, or moving something simply because you can. When Flexing is right, effort disappears and confidence takes its place.

In Wizard City, Flexing isn’t just about being strong, it’s about knowing exactly how strong you are. A dagger snaps against your abs. A grip doesn’t slip. A dexterous move lands with precision instead of strain. Flexing turns raw power into certainty, and for a brief moment, gravity, pain, and doubt all agree to step aside.

Tree Huggin’ is the skill of communing with nature without pretending it’s quiet or polite. You hear the bees buzzing, the squirrels gossiping, and the plants complaining about the weather. Roots, leaves, and soil all have opinions, and Tree Huggers know how to listen.

In Wizard City, this skill isn’t about escaping civilization, it’s about remembering what feeds it. Tree Huggers protect anything that’s rooted and growing, sometimes to Wizard City’s inconvenience. They don’t need towers or streets, just trees, water, wind, sun on their face, and maybe some fresh fruit.

Tree Huggin’

Resourcefulness

Resourcefulness is doing it anyway when there’s nothing left to work with. When it’s down to the wire and the gobbos are low, you make it happen. You improvise, repurpose, steal time, borrow luck, and refuse to stall out just because the plan fell apart.

In Wizard City, Resourcefulness is how miracles actually get done. Scraping by or fully stocked, you find a way through, shining like a diamond in the rough. Wizard City doesn’t see the struggle, only the result: the camel through the needle’s eye, delivered on time, no matter the cost.

Athletic

Athletic is always having your eye on the ball. You understand offense and defense instinctively, move with purpose, and know how to work as part of a team. Training shows in every step, every catch, every clean recovery. You made the cut, and you keep making it.

In Wizard City, Athletic types stack trophies instead of excuses. Win after win, season after season, you prove it wasn’t luck. If gold weren’t illegal, you’d be buried in medals. As it stands, Wizard City knows your record by heart, and that counts just as much.

Gumption is grit with dust on it. It’s the kind of stubborn drive that keeps a mule moving uphill and a bull planted when the ground gives way. You don’t scare easy, don’t spook quick, and you sure as hell don’t quit just because the ride gets rough. A little reckless, a little stubborn, and proud of both. In Wizard City, Gumption belongs to the cowpokes who stay in the saddle long after smarter folks got thrown. It’s raw nerve, calloused will, and the quiet promise that you’ll see things through no matter how ugly it gets. When the trail runs out and the odds turn mean, Gumption is what keeps you riding.

Gumption

Performance

Performance is the skill you learned young, putting on shows and finding ways to impress the people around you. Whether it was humor, poetry, music, or pure presence, you learned how to reach past words and touch other souls in Wizard City and beyond. Attention isn’t stolen, it’s earned, and you know how to earn it. There’s always a little drama in the act, but that’s part of the deal.

In Wizard City, Performance means committing fully, even when things go wrong. The lights might flicker and the crowd might shift, you may break a leg but the rule stays the same: the show must go on.

Parkour

Parkour is plain and simple. You flip over anything, slide down buildings, and catwalk wherever you damn well please. Walls are suggestions, gaps are invitations, and momentum is always on your side. In Wizard City, no one gets in your way because no one can keep up. You don’t stop, you flow. Enuff said. #parkour

Third Eye

Let’s be real, gobbos move mountains. Money talks, walks, and Wizards don’t mind filling their pockets. Deals are everywhere and things move fast. If there’s leverage to be had, you can smell it before the ink dries. In Wizard City, the banks love you and everyone’s always got a new business idea they swear is brilliant. You listen, you spend, you leverage, and you make the numbers work. Contracts get signed, pockets get heavier, and somehow you’re already cranking the next deal in your sleep.

Multi-tasking is living with too many things and not enough time and refusing to drop any of them. You move between problems, conversations, and half-finished plans so fast it’s hard to tell whether time is slowing down or you’re speeding up.

In Wizard City, Multi-tasking isn’t about perfection, it’s about results. Threads get pulled, plates keep spinning, and somehow everything lands where it needs to. No one sees the chaos behind it, only that it worked.

Multi-Tasking

Skater

Skaters trash, shred, and grind their hearts out. No one in Wizard City knows where the first board came from, but within twenty-four hours everyone had one. Ramps appeared overnight. Rails became sacred. Gravity started losing arguments. Do Wizards skateboard? You bet your sweet butt they do. Even the ones pushing mango are cleaning it up at the local park. Pro or am doesn’t matter. Titles don’t matter.

In Wizard City, the motto is simple: we skate till death.

Illustrations by Ian Chamberlin @doodle_goblin

Color by Hannah Salim @artby_hssalim